41/42
Not sure which one I got wrong..
Well programmed game, Zima.
5.
Love your work with sticks, too....
41/42
Not sure which one I got wrong..
Well programmed game, Zima.
5.
Love your work with sticks, too....
hmm...
People don't seem to understand that this is an engine, and not an actual game yet. Silly fewels. I rated you based on that.
you're probably going to have to do something about the fall-off-a-cliff-and-you-can-stay-forever-and-get-unlmited- numbers-of-points.
LOL...
I pray this doesn't get blammed... can you say "Greatest Turd of the Week Ever"?
no i cant say that but i bet u can
...
people don't quite give this the credit it deserves. Sure it lacks sound, and the background sucks, and the arm and leg movements are awkward, but think about the amount of actionascripting that went into this!
I gave it a 8 for effort
Kinda weird, though. For those who thinks it rips off Johnny Rocketfingers, you may be right. But play through Monkey Island and you'll find Johnny contains more than a little "borrowed" material.
Interesting concept, but it seems a quarter the way through you just said "ah, screw it."
The graphics were well made, and you obviously took some time to convert what images Tom released so far into vector graphics (the classroom was particularly noteworthy.)
But the game was way too short, and the music was way too long for being so repetitive anyway.
Find yourself a nice music editor to fix those sounds up all pretty like.
the actionscripting was better than what I can manage, and the cursor was a nice touch (you don't know whther you're scrolling over anything useful unless you click)
And I liked the way you set the walking to the arrow keys. They walking animation was kinda awkward, in that he never moved his arms, though.
Great job overall.
...
It was a nice attempt.... but strawberry clock's voice is SO off...
through the whole game he just be going back in time
Age 36
Joined on 8/7/02